10: 1 Marshall 9: 1 General 8: 2 Colonels 7: 3 Majors 6: 4 Captains 5: 4 Lieutenants 4: 4 Sergeants 3: 5 Miners 2: 8 Scouts 1: 1 Spy

Pieces cannot jump over the lake or over other pieces. They also may not occupy the same space as another piece. [9] X Research source Pieces cannot move back and forth between the same two spaces over three consecutive turns.

When you attack your opponent (or your opponent attacks you) you must both announce the rank of your piece that attacked (or was attacked). Whatever piece has the highest ranking wins the fight. Remove the losing piece from the board. If both pieces have the same rank, then remove both pieces from the board. Place captured pieces in the tray as you play. Doing so will help to keep them organized for future games. Place the winning piece on the space that was occupied by the losing piece. [11] X Research source

The Spy can capture the Marshal if the Spy attacks first. If the Spy is attacked by the Marshal, then the Spy is captured instead. Scouts can move and attack on the same turn. No other pieces can do both in the same turn Miners can disarm Bomb pieces. All other pieces must be removed from the board if they attack a Bomb piece.