If you can’t find 10 separate pieces, you can also use a notepad and a pencil to keep track of everyone’s level.

Set the cards in the center of your group so everyone can grab them.

If you have an older version of the game, the rules might tell you to pick out 2 cards from each deck instead of 4. That’s fine, and the rest of the rules are all still the same.

For example, you could be an elf thief, someone who gains levels for helping others while backstabbing players. Or, be a halfling wizard, someone who can charm monsters and gain their treasure without fighting them. If you have a half-breed or super munchkin card, you can put down 2 race cards and 2 class cards at the same time.

You can put down any items you have right now, or you can save them for later. It’s up to you!

However, there are a few treasure cards that give you the power to win the game without defeating a monster. Keep an eye on your cards as you play to see what kind of special moves you can do in order to win.

If you sell an item that’s worth more than 1,000 gold pieces, that excess gold does not get carried over to your next turn. Remember, you can only have 2 hands worth of items and 1 large item at a time. If you want to put down a new item, you can sell the old one by discarding it.

You can even trade with the player who’s taking a turn right now, so don’t be shy!

In the rules, this is called “kicking down the door. ” If your card is a curse card, it applies to your character straight away. Follow the instructions on the card, then discard the curse. If you got something good, you can either keep it in your hand or play it right away. You might get an item card or a boost to use for your character.

You should only play a monster card if you know you can defeat the monster! Otherwise, you could go down levels.

Make sure you read the instructions on your monster card carefully. Some monsters can be “bribed” with gold or items to let you go.

The other players don’t have to help you out, so don’t get offended if they say no!

Fighting monsters is a great way to level up.

If you roll a 5 or a 6, you get to run away and nothing happens. If you roll anything else, check the monster card under “bad stuff” to see what happens to you. If you die, each player gets to steal one card from your “corpse,” and you’re out of the game.

If any other players want your excess cards, you can trade or barter with them. If you’re the lowest-level player, just discard your extra cards.