LCR doesn’t have a lot of rules or strategy, so it’s the perfect game for all ages.

Keep any extra chips in the container since you won’t use them during your game.

1, 2, & 3: dots 4: Left (“L”) 5: Center (“C”) 6: Right (“R”)

If there’s a tie for who rolls the most dots, either roll the dice again or just choose the youngest player to go first. If you’re playing with standard dice, remember that dots are any dice showing 1, 2, or 3. Don’t count the individual pips (the dots printed on the dice).

There’s a chance you may pass all of your chips on your first roll, but you’re still in the game and can keep playing! You never know when another player is going to pass you one of their chips.

It’s possible to have more than 3 chips during the first round if you received them from other players. Still roll all 3 dice like normal. You’ll only move a maximum of 3 chips on your turn.

If you don’t have any chips left, skip your turn and don’t roll the dice. If another player passes you a chip on their turn, then you get to roll the dice again when they’re passed to you.

For 1 wild, take 1 chip from any player. If you rolled 2 wilds, take 2 chips from 1 player or 1 chip from 2 different players. If you roll 3 wilds, you win the game immediately.

This variation may make the game go on longer since any player has a chance of winning as long as there’s still 1 chip in the game.

If you have 3 or more chips in front of you, then you have to roll dots on all 3 dice. If you only have 1 or 2 chips, then you only have to roll 1 or 2 dice instead.