Take into consideration the ages of everyone playing. Younger players can fit more places, but they don’t always choose the best hiding spots or focus on the game.

Keeping everyone safe is the number one rule. Make sure players don’t hide in places where they can fall or become trapped. Choose whether the game is being played indoors or outdoors. Make sure everyone understands the importance of respecting privacy. Mention areas that are off-limits, and tell all players not to snoop or touch other people’s personal belongings.

It’s a good idea to let parents or other adults know what you’re playing in case they get worried about where everyone is.

If one person is older than the rest, they might make a natural seeker. The younger you are, the more frustrated you could get with people who are really good hiders. Older people have longer attention spans and can think outside of the box better than their younger counterparts.

Make sure they’re not cheating. The seeker must have their eyes closed, hands over their eyes, and preferably facing a corner. No peeking!

Stay as quiet as you can. The “It” person won’t be able to see where you are, but they might be able to hear you move around. Remain still and quiet in your hiding spot. You don’t want to give yourself up once you’re hidden! If you’re noisy, even the best hiding spot won’t conceal you.

If you’re seeking, look with your eyes and listen with your ears. When you see a player, tag them. Generally speaking, hiders are allowed to move or switch hiding places. Consider moving to a new spot if you’re hiding and close to being found. Crawling or sneaking are the best ways to move quietly. However, if it is too late, be still and silent. The seeker can actually overlook you and go away. If some of the hidden players do not return home before a predetermined period of time or they can’t be found, the seeker should yell out, “Olly, olly oxen free!” This is a signal that the game is finished and it is safe to come back.

Most games end their rounds when everyone has been found. For a smoother game, you can set a rule that a round is finished once only one person is found. {“smallUrl”:“https://www. wikihow. com/images/thumb/1/1d/Play-Hide-and-Go-Seek-Step-8. jpg/v4-460px-Play-Hide-and-Go-Seek-Step-8. jpg”,“bigUrl”:"/images/thumb/1/1d/Play-Hide-and-Go-Seek-Step-8. jpg/aid9845-v4-728px-Play-Hide-and-Go-Seek-Step-8. jpg",“smallWidth”:460,“smallHeight”:258,“bigWidth”:728,“bigHeight”:409,“licensing”:"<div class="mw-parser-output">

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<br />\n</p></div>"} You could set time limits on it, too. If the person who is seeking doesn’t meet the time limit in 3 tries (for example), switch seekers anyway. Give everyone a chance to hide!

The hiders don’t have any way of knowing what’s going on in the game. Another element to this version can be that all the hiders have to get back to home base before everyone else is tagged, or else they’re out.

Once someone is freed from jail, they can either go hide again or sit out the rest of the round. If someone frees a few people in jail but some are still hiding, the same principles apply.