Once done, it should be in the “Games” section in the Steam client.

You start on Night 1. Only the Toy animatronics move in this night.

When/if you hear banging from the vents after an animatronic has already visited your room, then that means it’s safe to take the mask off.

Do not let that circle run out. This is extremely important. If it does, it will only be a matter of seconds before the Marionette/Puppet gets you, unless you make it to 6 am before it does. The Puppet is not fooled by the mask. You generally only want the circle to drop halfway before re-winding it.

The mask does not work on Withered Foxy or Marionette, another two animatronics. To keep away Withered Foxy, flash your light at him a few times. You want to flash him 2-3 times.

Keep in mind that you must check Cam 11 after each time you check your office.

Withered Foxy will also become more active during the night, so don’t forget to flash him a couple of times to keep him at bay.

To complete this night, you must check Cam 11 all the time. Do “not” use the Flashlight at any time unless you are flashing (ha ha, flashing lol) Foxy. If an animatronic is in your office for a long time, go straight to the Prize Corner, and wind the box to at least half way. Toy Bonnie and Withered Foxy will be problems in this situation, as Withered Foxy will stay in the hall for ages, even the entire night, and even the slightest mistake will trigger a jumpscare. Toy Bonnie will stay in the vent for a long time too, and if you don’t put on the mask and keep him away long enough, it will result in a jumpscare. There is a chance however that another animatronic may get in your office before Toy Bonnie gets a chance to jumpscare you. If this happens, pull up your mask as soon as possible.