Participants may learn best after watching or participating in a few slow rounds. If some people already know how to play, have them do a quick demo game. Large groups of people can slow down the pace of this game. Due to this, smaller groups are recommended for young children.
Determining Big Booty is a matter of preference. You could decide this role with a game of rock, paper, scissors or by drawing straws. Number players starting from Big Booty. Count up for each player to the left or right of Big Booty. When assigning numbers, only do so in a single direction (left or right). No names except for the ones assigned are used in this game. Each player must remember their assigned role/number. These will change over the course of the game. [2] X Research source This game can be boisterous and may attract attention. Onlookers may want to join. If so, add them to the circle as a new highest number. [3] X Research source
After the group chant, players perform a one-by-one call and response led by Big Booty:Big Booty: Big Booty, Number 2Player 2: Number 2, Number 5Player 5: Number 5, Number 3Player 3: Number 3, Big BootyAnd so on. . . When passing off the chant, callbacks aren’t allowed. You cannot call out and pass the chant back to the player who just passed it to you. Use your own rhythmic combinations. For example, you might clap on the first beat, snap on the second, pat on the third, stomp on the fourth, then repeat. [5] X Research source
After the group chant, players perform a one-by-one call and response led by Big Booty:Big Booty: Big Booty, Number 2Player 2: Number 2, Number 5Player 5: Number 5, Number 3Player 3: Number 3, Big BootyAnd so on. . . When passing off the chant, callbacks aren’t allowed. You cannot call out and pass the chant back to the player who just passed it to you. Use your own rhythmic combinations. For example, you might clap on the first beat, snap on the second, pat on the third, stomp on the fourth, then repeat. [5] X Research source
After the group chant, players perform a one-by-one call and response led by Big Booty:Big Booty: Big Booty, Number 2Player 2: Number 2, Number 5Player 5: Number 5, Number 3Player 3: Number 3, Big BootyAnd so on. . . When passing off the chant, callbacks aren’t allowed. You cannot call out and pass the chant back to the player who just passed it to you. Use your own rhythmic combinations. For example, you might clap on the first beat, snap on the second, pat on the third, stomp on the fourth, then repeat. [5] X Research source
After the group chant, players perform a one-by-one call and response led by Big Booty:Big Booty: Big Booty, Number 2Player 2: Number 2, Number 5Player 5: Number 5, Number 3Player 3: Number 3, Big BootyAnd so on. . . When passing off the chant, callbacks aren’t allowed. You cannot call out and pass the chant back to the player who just passed it to you. Use your own rhythmic combinations. For example, you might clap on the first beat, snap on the second, pat on the third, stomp on the fourth, then repeat. [5] X Research source
After the group chant, players perform a one-by-one call and response led by Big Booty:Big Booty: Big Booty, Number 2Player 2: Number 2, Number 5Player 5: Number 5, Number 3Player 3: Number 3, Big BootyAnd so on. . . When passing off the chant, callbacks aren’t allowed. You cannot call out and pass the chant back to the player who just passed it to you. Use your own rhythmic combinations. For example, you might clap on the first beat, snap on the second, pat on the third, stomp on the fourth, then repeat. [5] X Research source
If you start a game with Big Booty and players 1 through 5, players will shuffle between these roles as the game is played and mistakes are made. There are many variations of response you can use when a mistake is made. For example, you might say, “Oh snap” or “Aw shucks. “[6] X Research source
Surprisingly, playing this game too slowly can be just as difficult as playing it at a very rapid speed.
You could also use a gesture, like a head nod or a small hop to indicate when the chant is about to begin.
When a player makes a mistake, yell out “Aw shoot,” pause the rhythm, and reorganize players. [9] X Research source
The person who called out the player who made a mistake will pick up the chant and call out a new player. If the person who called out the player who made a mistake isn’t paying attention and they make a mistake, other players must say “Aw shucks” again. The person who called out that new out-person must now pick up the chant.
To keep things fair, you may want to decide the amount of rounds you chant before the game speeds up. For example, you might decide that after the fifth one-by-one chant, Big Booty increases speed. It can be difficult to maintain a steady speed for your rhythm. Use a metronome or a metronome phone app to help keep the beat.
This version forces players to pay closer attention, especially Big Booty. If Number 2 passed the chant to Big Booty, they would say, “Big Booty, Big Booty, Big Booty!” When playing this version, the second number does not change at all, only your own number when you are chanting yourself. [12] X Research source
This version forces players to pay closer attention, especially Big Booty. If Number 2 passed the chant to Big Booty, they would say, “Big Booty, Big Booty, Big Booty!” When playing this version, the second number does not change at all, only your own number when you are chanting yourself. [12] X Research source
This version works best with smaller groups. It can be difficult to remember the ascending sequence for random heroes and characters in a large group.
Simple prizes, like stickers, stamps, gum, and bubbles work great for kids. For older players, try movie passes, gift cards, and more.