If your game set does not include two boxes, plenty of red and white pegs, and at least six ship pieces, it will be difficult to use. Try playing on graph paper instead, as described below, or finding an online version of the game.
A single ship five squares long (the aircraft carrier) A single ship four squares long (the battleship) Two ships three squares long (the cruiser and the submarine) A single ship two squares long (the destroyer)
Ships can be placed horizontally or vertically, but not diagonally. You must place all five ships on the grid. Every ship must be completely on the grid. No ship can hang off the edge of the board. Ships cannot overlap each other. Once your ships are placed and the game has begun, you are not allowed to move your ships again.
For example, the square in the top left corner of the grid is named “A-1,” since it is in the row labeled A and the column labeled 1. To the right of A-1 is A-2, then A-3, etc.
If player 1 hit an empty square, without ships, player 2 says “Miss!” If player 1 hit a square with a ship in it, player 2 says “Hit!” In most “official” rules that come with game sets, the player must also announce which ship was hit (for instance, aircraft carrier). [2] X Research source However, many people do not play with this rule.
You don’t need to keep track of your opponent’s misses on your own lower grid, if you don’t want to. You do need to keep track of your opponent’s successful hits, however, so you know when a ship has been sunk.
The names of each ship are listed in the set up section. If you forget them, you can instead say “You sunk the ship with __ squares. "
Draw one ship five squares long (the aircraft carrier) Draw one ship four squares long (the battleship) Draw two ships three squares long (the cruiser and the submarine) Draw one ship two squares long (the destroyer)
Because you don’t know for sure which squares were hits, the ordinary red peg / white peg system probably won’t work well for this variation. You may need a pencil and pad of paper for each player, to write down each salvo and the opponent’s response.